lczerolens.board#
Board class.
Classes#
Input encoding for the board tensor. |
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A class for wrapping the LczeroBoard class. |
Module Contents#
- class lczerolens.board.InputEncoding[source]#
Bases:
int,enum.EnumInput encoding for the board tensor.
- class lczerolens.board.LczeroBoard(fen=STARTING_FEN, *, chess960=False)[source]#
Bases:
chess.BoardA class for wrapping the LczeroBoard class.
- Parameters:
fen (Optional[str])
chess960 (bool)
- static get_plane_order(us)[source]#
Get the plane order for the given us view.
- Parameters:
us (bool) – The us_them tuple.
- Returns:
The plane order.
- Return type:
str
- static get_piece_index(piece, us, plane_order=None)[source]#
Converts a piece to its index in the plane order.
- Parameters:
piece (str) – The piece to convert.
us (bool) – The us_them tuple.
plane_order (Optional[str]) – The plane order.
- Returns:
The index of the piece in the plane order.
- Return type:
int
- to_config_tensor(us=None)[source]#
Converts a LczeroBoard to a tensor based on the pieces configuration.
- Parameters:
us (Optional[bool]) – The us_them tuple.
- Returns:
The 13x8x8 tensor.
- Return type:
torch.Tensor
- to_input_tensor(*, input_encoding=InputEncoding.INPUT_CLASSICAL_112_PLANE)[source]#
Create the lc0 input tensor from the history of a game.
- Parameters:
input_encoding (InputEncoding) – The input encoding method.
- Returns:
The 112x8x8 tensor.
- Return type:
torch.Tensor
- static encode_move(move, us)[source]#
Converts a chess.Move object to an index.
- Parameters:
move (chess.Move) – The chess move to encode.
us (bool) – The side to move (True for white, False for black).
- Returns:
The encoded move index.
- Return type:
int
- decode_move(index)[source]#
Converts an index to a chess.Move object.
- Parameters:
index (int) – The index to convert.
- Returns:
The chess move.
- Return type:
chess.Move
- get_legal_indices()[source]#
Gets the legal indices.
- Returns:
Tensor containing indices of legal moves.
- Return type:
torch.Tensor
- get_next_legal_boards(n_history=7)[source]#
Gets the next legal boards.
- Parameters:
n_history (int, optional) – Number of previous positions to keep in the move stack, by default 7.
- Returns:
Generator yielding board positions after each legal move.
- Return type:
Generator[LczeroBoard, None, None]
- render_heatmap(heatmap, square=None, vmin=None, vmax=None, arrows=None, normalise='none', save_to=None, cmap_name='RdYlBu_r', alpha=1.0, relative_board_view=True, heatmap_mode='relative_flip')[source]#
Render a heatmap on the board.
- Parameters:
heatmap (torch.Tensor or numpy.ndarray) – The heatmap values to visualize on the board (64,) or (8, 8).
square (Optional[str], default=None) – Chess square to highlight (e.g. ‘e4’).
vmin (Optional[float], default=None) – Minimum value for the colormap normalization.
vmax (Optional[float], default=None) – Maximum value for the colormap normalization.
arrows (Optional[List[Tuple[str, str]]], default=None) – List of arrow tuples (from_square, to_square) to draw on board.
normalise (str, default="none") – Normalization method. Use “abs” for absolute value normalization.
save_to (Optional[str], default=None) – Path to save the visualization. If None, returns the figure.
cmap_name (str, default="RdYlBu_r") – Name of matplotlib colormap to use.
alpha (float, default=1.0) – Opacity of the heatmap overlay.
relative_board_view (bool, default=True) – Whether to use the relative board view.
heatmap_mode (str, default="relative_flip") – Use “relative_flip” if the heatmap corresponds to a relative flip of the board, “relative_rotation” if it corresponds to a relative rotation of the board, or “absolute” if it is already in the correct orientation.
- Returns:
If save_to is None, returns (SVG string, matplotlib figure). If save_to is provided, saves files and returns None.
- Return type:
Union[Tuple[str, matplotlib.figure.Figure], None]
- Raises:
ValueError – If save_to is provided and does not end with .svg.